is a music blog dedicated to the growth and review of the Australian chiptune scene. More info about us can be found here, in our very first post. If you (the Australasian chiptuner) have any upcoming shows or releases, contact us about them through this blog or on IRC and we will post them here for the world to see. If you are interested in finding more about the Australian chipmusic scene, follow us on twitter and facebook, check this artist list & release directory and check in with our gig partners Sound Bytes.

Monday, December 8, 2008

Youtubing with Game Boy Australia

Check all these videos out of various Game Boy Australia members and friends doing cool stuff

Teaser to whet your appetite

HUORATRON in Sydney!

13 Dec 2008: Australian Tour @ Trashbags 2nd Birthday, Sydney.
14 Dec 2008: Australian Tour @ Social Summer Festival 08, Toukley.
20 Dec 2008: Australian Tour @ Kill The Radio, Sydney.

This is a big deal.
This is fly-from-interstate shit.

Sunday, December 7, 2008

Thursday, December 4, 2008

Johnston St Warehouse Party w/ Maddest Kings Alive

Ionic ( hiphop, electronica )
DJ Lewis Cancut ( glitchy serato booty )
Steve Law ( live t-e-k-n-o !! )
DJ Liisbet ( Estonian techno / IDM )
DJ Sofia ( bass heavy dancehall )
Maddest Kings Alive ( melb / perth chiptunes )
Pig&Machine ( noise duo from osaka / melb )
Briztronix ( AV hiphop set )
SONE & Vijay ( AV noise improv )
Thugquota ( live soundscapes, vocal hypnotics )
MC Hugo & Treats ( UK hip hop mashup )
Jean Poole ( AV cut-ups )

Live Pixels by dc, Jonty b, Mr. Pike, mxmai, Jean Poole, Netzair, Nosis + more
Fat Sound System, multiple projectors + Recession Friendly Drinks Bar
I (mka) will be playing some stuff at this party. come down if yr in the locality. should be ace.

Fri Dec 5th, Above Fitzroy Legal Centre,
124A Johnston st

Head down to this Melb crew!
That is an order.

As a side note, I played a show with Pig&Machine in October, they are br00talz! If MKA was not enough, head down for the doubleteam!

Saturday, November 22, 2008

So you want to make kits for LSDJ, huh?

Thanks to herr_prof and Random for their corrections and additions.


I am going to go through how to prepare samples for LSDJ kits and then import them and create LSDJ kits. I am going to use the following three pieces of software:
Bias PEAK (5.2)
Apple QuickTime Pro (7.55)
LSDJ Patcher (5)

I have had the best results with these three pieces of software, but of course there should be a number of options available to users on the major platforms.

1. Select
Select your samples wisely. Keep in mind that you only have just over two seconds worth of audio per kit, so whatever you put in has to count!

2. Crop and Filter
Crop your samples. This is very important, because every little bit of time that you can save on a sample is extra time you can have adding additional samples to your kit.

Now, in my opinion there are three places to look for space when choosing where to crop you samples. You may notice that before the initial attack portion of your sample, there may be small amount of silence or almost silence. You can delete this, of course. Not only will this give you more time, but your depending on the length that you delete from the start, your samples may sound more "in time" with the rest of LSDJ (because the sound will be starting on the beat).

The second place to crop a sound is silence or almost silence once the sound has finished. This is pretty obvious.

The third place that you may or may not be able to crop a sound, depending on the material, is by cutting off part of the tail of the sound. Think about why you have chosen this particular sound - you may be able to remove some of the end of the sound whilst keeping most of its sonic identity intact.

As an example, I am going to work with a particular sample from my creative commons Sega Mega Drive sample pack (md_0_001_oct4.wav is the file name of this sample). This sound is basically a rhythmic blip sort of sound, with a tail of a low frequency with a bit of noise added. Although the tail is harmonically related to the blip at the start, it is really jus the blip that I am interested in. I can keep its sonic identity intact (or at least the part that I want) and remove the tail as well.

To crop a sample in Peak, simply select the portion of the waveform you wish to remove and hit the delete key.

Below you can see a before and after shot of the waveform. My sample has gone from being more than 500 milliseconds in length to a mere 75 milliseconds, and it still has the important essence of what I wanted from it.

Finally, it may be a good idea to roll off some high frequencies (keeping in mind that with a sampling rate of 11.468 KHz we have an upper limit determined by a nyquist frequency of 5.734 KHz). This may reduce some of the hum that is heard when playing back samples in LSDJ.

Depending on your sample material you may want to also sharply roll off some low frequencies and / or use a DC offset remover. This will make normalisation more effective.

3. Add Fades
You may notice some clicking artifacts once you have cropped your sound. Depending on the extent of this clicking or popping, you may wish to fade the start or the end of your sample. Even a fade of 2 or 5 milliseconds may help you in many cases.

To add a fade using Peak, select the portion of the waveform you wish to fade in or out, and select the appropriate command from the DSP menu. Below you can see a screen shot of the waveform after a fade out has been added to the end.

4. Normalise, Add Gain, Dither
Normalisation maximises the amplitude of your waveform before clipping without changing the relative level of amplitude of one portion of the wave to another (ie. it does not compress the waveform).

Select Normalize... from the DSP menu in Peak. Leave the slider at 0.0 dB (this will maximise your waveform to the fullest extent). Hit OK.

Because sample playback tends to be quiet in comparison to the other LSDJ channels, it is also recommended that gain is added after the normalisation process. Although this will clip your sample, the compromise in sound quality should not be too bad considering it will be played back on a Game Boy. Somewhere in the range of 3dB to 6dB should be added.

In Peak, select Change Gain... from the DSP menu. Select an appropriate amount (between 3dB and 6dB). Hit OK. Save your samples to disk.

Below is a screen shot of the sample once it has been normalised and gain has been added. I have added 6dB of gain. Yes, it looks terrible but it doesn't sound too bad.

You may wish to also use dither (either in Peak or in the LSDJ Patcher program) as this may help reduce artifacts upon playback on a Game Boy.

5. Convert
Open up your samples in Apple QuickTime Movie Player.

Select Export... from the File menu in QT Player. Under the Export dropdown menu, select sound to wave. Click on the Options... button. Set the dialog box to the following settings:

Format: PCM; Channels: Mono; Rate: 11.468 KHz; Quality: Best; Sample Size: 8 bits.

Hit OK. Select a path to save your sample to. Give your sample a three character name, because this is the name that will appear in LDJ when you actually go to use your kit. I have called my sample MD1.

7. Add and Save
Open up the LSDJ Patcher v5. Click on the Open ROM button, and navigate to your current version of LSDJ. Use the drop down menu towards the top to select the kit slot that you want to create your new kit in. You can either write over an existing kit or if you have any slots free, you can use these and create a kit there.

Click the create new kit button. Click the add sample button and navigate to your first lsdj sample.

Your sample will be added to the list of fifteen sample slots in your kit. You will also see that your sample takes up a portion of the 3FA0 bytes that are free per kit - this number is shown below the list of fifteen sample slots. In the screen shot above, my one sample takes 1C0 bytes.

Add more samples until the 3FA0space is almost full - you may see that the figure 3FA0 turn red, this means that you have loaded too many samples in a kit.

You can also delete samples from your kit by pressing drop sample.

Once your kit is ready, press the compile kit button. You can then also rename your kit. Once you have renamed your kit, you may need to click the compile button again.

Finally, you can export your kit as a single .kit file to share with other people, or you can export your modified LSDJ ROM. Click the save kit button to export your kit. Click the save rom image to export your custom LSDJ ROM.

Now it is simply a matter of tranfering your newly created custom LSDJ ROM to your LSDJ cart or running in your favourite Game Boy emulator.

Wednesday, November 19, 2008

Pocket Music Brisbane - Review

Hey all normally I would just give you a link but it doesn't seem to be on Rave Magazine's website so here is a copy and paste from the digital .pdf version of the magazine

Tongue & Groove Sat Nov 15
In the cramped, noisy dark under the Tongue & Groove we’ve gathered to hear some of Australia’s chiptune practitioners making music that sounds like Game Boys battling in a gladiatorial arena. Collapsicon has brought a laptop along to play his beats on, twiddling at knobs on the mixing desk to make everything sound like it’s underwater, possibly being played by whales who’ve learned the drums, at random intervals. The volume is punishing – these speakers could kill a man at five paces.
Sydney’s 10K Free Men is energetic, jumping around shouting nonsense into the microphone. He specialises in wonky remixes that tap into your nostalgia gland with Nintendo samples – is that sound from Alex Kidd or Mario? Maybe a bit of Final Fantasy? Whatever it is, my inner eight-year-old likes it.
It’s nice to hear someone apologise for their rapping like Dot.AY does. He’s proving one of his tracks, rejected by a collaborator, isn’t too weird to rap over. It’s a manful try and when he misses a verse he nicely explains the Sandman reference we missed out on. When not holding the mic he clutches his Game Boy and thrashes like someone stuck on the same level for an hour, then jumps around with a guitar from Guitar Hero activating his star power. Bringing out a Dance Dance Revolution mat so the crowd can participate is an inspired move, with people triggering samples by jumping while he shouts, “Down, down, left, right!”
Emergency! Emergency! earns the exclamation marks by sampling his shouts and replaying them over his tracks with the volume so high I see a couple in the crowd clutching the ears. It’s too much for me as well and I call it a night early, though a successful one overall. Game over.

All in all I was incredibly impressed with the turn out and had an amazing time, so thanks to everybody that came along, especially Tom, Stephen and Luke for playing. Here is to the next Pocket Music!!!


Tuesday, November 11, 2008

Pestamikro 2 Line-Up Announced

It seriously pains me to be making this announcement when I won't be attending the festival but the line up is one of the best we have ever seen around these parts...

Artists line up:

Je Deviens DJ in 3 Jours (Nice, France)
JW86 (jakarta, Indonesia)
Cacat Nada (Jogjakarta, Indonesia)
Pickney (Jakarta, Indonesia)
Hellostereo (Semarang, Indonesia)
Local Drug Store (Bandung, Indonesia)
Turbo Blip (Bogor, Indonesia)
Bit The Medusa (Jakarta, Indonesia)
DYZTRK (Jakarta, Indonesia)

13 December 2008
19:00 - Till end
@ Rossi Musik
Fatmawati, jakarta Selatan

anyone that does attend please let us know how it all went...and we will keep endeavoring to strengthen the Australian/Indonesian Chiptune community!! Maybe I can make it to Vol.3 :D

Saturday, November 8, 2008

Spod: Superfrenz

This is just a short little thing to say that SPOD has put out a new CD. It has been out for a while and I am listening to it for the first time now.

It is by no means a chiptune release. But it does have enough chipshit on it to mention it on this here blog. I really like what I am hearing, but I can definitely get what the guy who gave me this CD was saying  -  "sometimes it seems a bit too much like an in joke that his friends and fans will get and not many others".

Here is what some others are saying about the release. Want a copy? Get it from the artist's store and give him the extra cash!

Sunday, November 2, 2008

SoundBytes. Round 2! FIGHT!

We're gearing up for another installment of SoundBytes (yes, already!)

This one will be at a slightly larger venue (SoftBelly) for those of you that rocked up too late to
the last gig only to be turned away cause we packed the venue out early.

We're going to have 2 projector screens this time around. One with a MAME control setup and
another with Super Mario Kart, as it seemed to go down well with the punters last time.

10k and DOT.ay are both down for this one and we might see another guest appearance from
MC Talkshow Boy.

As well as the usual Slurry Beats DJs 10k has promised to burn your retinas with some GBA VJ treats.

Friday, October 31, 2008

Video from The Bunker, Melbourne

Thanks Seb/Lauren/Me for filming and Seb again more for editing and putting it up.

Thursday, October 23, 2008

New magical releases from little-scale!

"Five Step Plan contains all of the material that I played at a show on the 17th of October in Melbourne, Australia. For the most part, this is unreleased stuff. I hope that you enjoy it."

1. Dallas, Four AM
2. Objectives
3. Perspectives
4. Piranhas
5. Lines
6. Boundaries
7. Strategies
8. The Discovery of Slowness

Download: here! (15.2megabytes)


"I have made a super mash mega mix of all tracks that were uploaded to 8bc from 11 October 2008 to 17 October 2008."

I think everyone who knows Seb as "little-scale" knows that he loves 8bc. This is a tribute to this fact. It mashes over 160 tracks from 8bc that were uploaded in a lucky week. Full credits and a link to the mix itself can be found here.

I love this mix and I reccommend you get in onto an iPod, etc. Seb's style of remix is one that you will not have experienced on many occasions. His ability to put together sounds that most of us could only dream of getting into the same track is mind boggling. I dare say there are few others that could have handled this self assigned task.

Tuesday, October 21, 2008

Shameless Self-Promotion, Once Again...

Netlag: Melbourne w/ Maddest Kings Alive

I am very sad that I missed this. I will be honest, I didn't even know it was on. But when I heard about it I really wanted to put a little bit of info from the various sources given on 8bc by ninjaspew.

What is it?
As part of Melbourne's Digital Fringe, Netlag sees Audiovisual collectives Plug N Play and Share Outpost, both of whom run regular Melbourne events, combining forces for one night, and extending their experiments to the internet - connecting to performances from other cities, as well as the net-connected rovingMobile Projection Unit.
Gathered on many screens in Melbourne @ Horze Bazaar (The scene of the 8bit Movie Premiere afterparty) and in Perth @ Tiger Tiger Bar.

The show was streamed live from

Again, really sorry I missed this.

Monday, October 20, 2008

POCKET MUSIC: Brisbane Chiptune Event

Following on from the success of Sound Bytes in Melbourne (which the incredible Eugene put together) I am proud to announce another Australian Chiptune concert with a line up created mostly because I want to go to this gig in my city.

Collapsicon (Bris)
: Game Boy, NES electro and epic chiptune DJ sets in between bands

Dot.AY (Bris): Hopefully pulling off a brand new set with new audience interaction devices and the same banging beats.

Ten Thousand Free Men (Syd): First Brisbane gig its going to go off. This kid just keeps on pulling out tracks that make the homies say ho and the girlies wanna scream.

Emergency! Emergency! (Syd): If the previous barrage of sound wasn't enough E!E! will end it all with his wailing, screeching, bad ass noise.

ps. will prob be doing some squat gigs and promo's around the city and valley Friday night
ppssss..also massive THANKYOU to Lauren aka Cloud Sparrow for the amazing artwork.


New contributor: Eugene aka Celsius

Hello World!

Just a quick into :

The names Eugene, aka Celsius and I was asked by 10k and co. to get on board with GBA recently. I reside in Melbourne Aus, like long walks on the beach and all that shit.

I recently had the pleasure of organising a gig that all went down on the 17th of October 08' called "Sound Bytes".

The premise was to bring all the cool 'internet peoples' to Melbourne and do a show. I'm pleased to announce that it went smashingly well.

Derris-Kharlan warmed up the place with an epic set of shredding guitar riffs backed by his JRPG style beats which got a great reaction from the punters. The head nod was in full effect as he played "Luna" which is to be released on his forth comming album "Seraphim".

We heard an amazing sets from little-scale (solo set) and later when cloud sparrow joined the party to complete the duo as Hidden Village. Theory of a Black Hole was definitely a highlight for me and also star gazing at the spaghetti junction of cables laid out connecting a Sega Master System, a pair of Gameboys, various pedals and all sorts of other electric magic boxes.

When 10k Free Men and Their Families leaned over the console and yelled into my ear with a glint in his eye "I'm just gonna play for as long as I like yeah? Like... 6 hours yeah?" I knew that the LOLs were just beginning. The crowd lapped it up like a dog lapps up the recently vomited dog food as a second helping. After what seemed like 60 different versions of "Happy Birthday" 10k butchered "Stairway to Heaven" with a Gameboy cover to the punters delight followed by a remix of DOT.ay's "Education" which saw 10k raving on the top of the sub like a lunatic and the rest of the venue jumping up and down like epileptics having a collective seizure.

Cid (aka Andrew) and myself teamed up as The Slurry Beats Collective and kept peoples ears bleeding in between live acts with DJ sets of some chiptune classics, generally bopping about like morons in the hopes people would laugh at us and remain entertained long enough as to overlook our non existent skills.

I had such a ball hanging out with Seb, Lauren, Tom and Nathan and am salivating at the prospect to another gig really soon.

It looks like something may be on the cards for late November so keep your ear to the ground.

Massive thanks go out to all the artists that put their time and money into the trip to Melbourne and a special thanks to Cid and my girlfriend Kristy who I would not have been able to pull it off without.

Here is a pic of myself djing in front of Super Mario Kart that we set up on the projector for the patrons.

Thursday, October 9, 2008

So, you want to sync your Game Boy, huh?

Last updated: 29 October 2008

Thanks heaps to: nitro2k01, Athleos and Low-Gain for pointing out my mistakes and inacurracies.

A question that gets asks from time to time is "How Do I Sync My Game Boy?". The two major Game Boy music programs (Nanoloop and LSDJ) both allow different types of synchronisation.

I thought it might be a good idea to lay out all of the options that are available. Some of the options require various levels of DIY skills - having said that, DIY stuff can be very, very affordable and can bring about a sense of satisfaction (if it works properly, of course).

This is not supposed to be a critique of each sync device (I'm not having a go at anyone!), I'm just trying to make this information available to people.

Quick Overview of the Devices
I have here a prepared table. For more details about each device, please scroll down.

Game Boy Link Cables
Okay, so the first option is an obvious one, but I thought we would start off with something simple. Link cables let you sync up two Game Boys to each other, so that they play in time.

On the positive side...
• They're cheap. Pick some up from Ebay for around AU$5 to AU$8. Quite often, you can pick them up in a package including a Game Boy and some games.

• They're plug'n'play. You don't have to press anything to get them working, you just plug them in, set up your software to a master / slave configuration and there ya go.

On the negative side...
• You can only sync a Game Boy to another Game Boy (unless you have a MIDI sync box such as LSDJMC2, Arduinoboy or syncThing).

Delfy's Six Way Sync Box
This is a custom-made passive sync box that allows the user to synchronise up to six game boys to one another. As far as i know, there is only one in existence, but Delfy might be persuaded into making another if you contact him.

On the positive side...
• It's plug'n'play. You don't have to press anything to get them working, you just plug them in, set up your software to a master / slave configuration and there ya go.

On the negative side...
• You can only sync a Game Boy to another Game Boy (unless you have a MIDI sync box such as LSDJMC2, Arduinoboy or syncThing).
• The availability of this item is unknown, but it should be quite easy to replicate.

Low-gain's 1x3 DMG-07 Mod
This modification takes an original 4 player Game Boy link connector and converts it into a device that takes one master sync signal and outputs three slave signals. Sounds like it would be a hit at parties!

On the positive side...
• They're plug'n'play. You don't have to press anything to get them working, you just plug them in, set up your software to a master / slave configuration and there ya go.
• You can use this to multiply your number of sync outputs from a given MIDI sync device.
• Can be used in an infinite daisy chain.
• Can be used to multiply other sync outputs from MIDI devices.

On the negative side...
• You can only sync a Game Boy to another Game Boy (unless you have a MIDI sync box such as LSDJMC2, Arduinoboy or syncThing).

Gwem's LSDJ Pitch Control
Gwem has made the plans available for his LSDJ Pitch control. This device has been around for a while, but it's a nice design and allows the user to control the tempo of LSDJ using both a 'coarse' and a 'fine' control. It's really made for live use.

On the positive side...
• Great for live use, as you can control the tempo using two pots!
• The electronic components are cheap and easy to find
• A chip (microcontroller) does not need to be programmed in any way

On the negative side...
• It's just made for real-time control - ie. no MIDI. But this is a just question of purpose so I'm just mentioning it here in the negative as a warning.
• Looks slightly - only slightly - more difficult to build than other DIY options
• Premade units are not available.

Gwem's DIY MIDI Interface
Gwem has also made a MIDI clock sync interface. Just like his Pitch Control, this device features only common components that do not require any programs to be uploaded to a chip (and is the only DIY MIDI clock sync device to do so).

On the positive side...
• Made from cheap, simple components that should (hopefully) be sourced locally.
• Syncs LSDJ to a MIDI clock signal
• Does not require the user to upload a program to a chip

On the negative side...
• Syncs only LSDJ
• The interface expects to only receive MIDI clock signals - other MIDI messages may / will interfere with the sync

Oliver Wittchow's Nanoloop Sync Cable
This cable allows one to sync Nanoloop 1.x and 2.x to a MIDI clock signal.

On the positive side...
• Very small and portable - its basically a cable with a small area for the chip in the middle.
• Uses the Game Boy connection for power.
• Easy to use with Nanoloop.
• They were originally made as premade devices (and relatively affordable as such) but will be available as kits soon.

On the negative side...
• Only syncs one Game Boy.
• Only syncs Nanoloop.
• Premade units are no longer available - but a kit is available soon

Official LSDJ Sync
There was an official LSDJ MIDI sync device made a while ago. They are no longer produced.

On the positive side...
• Very small and portable

On the negative side...
They are not produced anymore.

Firestarter's LSDJMC2
Firestarter designed a PIC-based device that allows the synchronisation of LSDJ and Nanoloop to a MIDI beat clock. Low-gain from 8BC is currently producing these devices.

On the positive side...
• It's a premade device, which means its tested.
• Low-gain's and Firestarter's models look very nice and appear to be quite sturdy.
• The device features a number of useful modes / options
• You can even make your own!
• These devices sync up to 2 Game Boys to a MIDI clock

On the negative side...
• The premade devices are quite expensive (with good reason), and as such may not be suitable for everyone.

Trash80's ArduinoBoy
This is an Arduino-based sync device, making it easy to build. It responds to MIDI start, stop and sync commands. It has many features of the LSDJMC2. A new version currently support a custom program that allows for full control over the Game Boy's sound chip (much like PushPin)

On the positive side...
• Very easy to build!
• Sync many Game Boys to MIDI
• Features four different sync modes for Nanoloop and LSDJ
• Stable and accurate

On the negative side...
• Premade units are not available

Gijs' Master Clock Generator
This is an Arduino-based sync device, making it easy to build. It outputs MIDI clock rather than syncing to MIDI clock. It also outputs LSDJ, Nanoloop and Sync24 clock signals. The overall tempo is controlled by a potentiometer.

On the positive side...
• Synchronise 4 x LSDJ, 3 x Nanoloop, 2 x MIDI and 2 x Sync24 devices!
• Control the speed with a pot control - great for live performances and such!

On the negative side...
• Does not accept MIDI clock, it only generates it
• Premade units are quite expensive (but are made by Gijs himself!!)

little-scale's syncThing and syncTank
This is a Freeduino-based sync device, making it easy to build. It synchronises 6 copies of LSDJ as well as 6 copies of Nanoloop to MIDI clock. The syncTank is a related device, being able to sync up to 15 copies of LSDJ to MIDI clock.

On the positive side...
• Sync a large number of Game Boys to MIDI clock (12 for the syncThing, 15 for the syncTank)
• Sync both Nanoloop and LSDJ
• Cheap to build; I can send you flashed Freeduino chips.

On the negative side...
• Premade units are no longer available

little-scale's nanoGroover
This device generates triplets and other weird timings for Nanoloop!

On the positive side...
• Generate weird timings for Nanoloop like 2:4, 3:4, 5:4 and 6:4. Finally, you can do triplets in Nanoloop!
• Very cheap and easy to build. Requires no programming of parts or special ICs.

On the negative side...
• Requires two Game Boys and two copies of Nanoloop.
• Premade units not available.

little-scale's nanoSync24
This device will sync Nanoloop to a Sync24 signal.

On the positive side...
• Sync Nanoloop to Prophet 64, so that the C64 is controlling the speed of Nanoloop.

On the negative side...
• Premade units not available.

LSDJ Keyboard Adaptor

This is not a synchronisation device. But it will allow you to control notes in LSDJ using a standard PS/2 (ie. PC with the mini-DIN connector) computer keyboard.

On the positive side...
• Wow! Play notes on the keyboard and the sounds come out of the Game Boy!
• Very easy and cheap to make; many people have PS/2 keybaords already lying around.

On the negative side...
• Premade units not available.

Vawter and Whitman's Pushpin
This is not a sync device. This setup allows you to have complete control over the Game Boy's sound output. Brilliant!

On the positive side...
• Very cheap and easy to build the hardware part; requires no programming of chips and such
• An amazing level of control!

On the negative side...
• Premade units not available.
• Only works on Game Boy Color

Trash80's Arduinoboy + mGB
This is not a sync device. This setup is an extension to Trash80's awesome Arduinoboy project. It allows you to control the sound output of the Game Boy via MIDI.

On the positive side...
• Arduino based, so you know it's easy to make!
• An amazing level of control!

On the negative side...
• Premade units not available.
• Not completely finsihed yet (?)

Wednesday, October 8, 2008

SYNTAX Demo Party - Melbourne

There have often been discussions regarding the demo-scene amongst the current newcomers to chiptune, myself included. This is normally some romantic ideal of Norwegians staying up late and playing with their C64's...little did I know Australia has a demo-scene of its very own and they are having their second party very soon and YOUR INVITED!!!

You have to register, to obtain a secret code to enter the location once there tonnes of shit goes down including new and old school demo's as well as a Chip Music Compo (I notice they allow Game Boys but sadly I won't be able to make it)

Saturday November 8th, 2008. 12pm until late.
Where: Same place as last time - in North Melbs. (details will be emailed to you soon after reg)

Tuesday, October 7, 2008

New contributor: Seb/little-scale

We here at Game Boy Australia have decided to ask Seb to jump into bed with us, as he is a very prominent member of the Australian chiptune scene... and he updates his blog, so that might start to happen more here too...

You should know who he is already! I will leave it at that!

Much love dear readers,
welcome dear Seb,


Saturday, September 27, 2008

Hidden Village - Considering All Eight Bits, A Workshop

Car-boot treasures and back-of-the-cupboard discoveries finally put to use: exploring the use of obsolete and circuit-bent video game systems for artmaking.

Seb and Lauren of Hidden Village are hosting a workshop - LSDJ, modding and bending to be covered - as well as sneaking in a performance over the weekend of Electrofringe, in Newcastle, NSW.

Workshop: 2PM, Friday 3rd October, 2008
Presentation and performance: 1PM, Saturday 4th October, 2008

More details:
Day One
Day Two
8bc Thread

Tuesday, September 23, 2008

Sound Bytes: Melbourne Chip Gig

When: 17 October

Where: Bunker Lounge, 407 Swanston St, Melbourne

Who: little-scale, Hidden Village, Ten Thousand Free Men and Their Families, Derris-Kharlan and Slurry Beats Collective. 18+ only.

This will be a bang up gig even if I won't be there!! And this is hopefully the first in what will soon be a long line of Chip events across Australia
If your in Melbourne you have no excuse, being Derris-Kharlan and Slurry Beats first gig this is sure to be nothing short of freaking awesome.....

Thursday, September 11, 2008

V/A:(TRISKAIDEKAPHOBIA) 13,000.00 MilliSeconds...

V/A: (TRISKAIDEKAPHOBIA) 13,000.00 MilliSeconds is a compilation featuring over 215 artists + musicians who composed thirteen second compositions especially for this release. This collection documents artists working all over the world, with these pieces having a reference to the " contemporary time famine" brought on by the technological complex of which none of us can escape from. These aural documents of justified schizophrenia fight fire with fire, and pry away at our rotting attention span.

Ten Thousand Free Men & Their Families features with track twenty-six - 'Pain Tin' - a song using the Mario Paint music function. He was one of the first artists to contribute to this project.

If you are interested in finding out more, including how to order your copy, click here.

Wednesday, September 10, 2008

Little-Scale: Sampler 08

The track listing:
1. Hello - from 'Hello: The 8BC Compilation'
Game Boy, NES, C64
2. February - from 'Sun Fun on Planet Earth'
Sega Master System (SN76489 and YM2413)
3. Tunnel Vision - from 'When Dinosaurs Roamed the Earth'
Sega Master System (SN76489)
4. Q and A - from 'When Dinosaurs Roamed the Earth'
Sega Master System (SN76489)
5. Red, Yellow and Orange
Game Boy
6. Tall Bamboo
Shamisen, NES, Commodore 64, Sega Mega Drive
7. Dynasty (Part 2) - from 'Dynasty'
Sega Master System (YM2413) and NES
8. Antartica - from 'DMGMITE-01'
Sega Master System and NES

Soon we will have to add a "Little-Scale" tag to the blog as his work appears on here so much more than everyone else in total! C'mon everyone else! We can't ask him to stop production - everyone else just needs to pick it up!

Pick these up from shows, or get in contact with Seb...

Monday, September 8, 2008

Malaysian Chiptune Festival - COLOURAMA 08

If your budget is running a little low to make it all the way to Blipfest this year as mine is you might consider heading along to Colourama 08 on 1/11/08....The line-up includes a hefty number of Indonesia's finest: JW86, Bit The Medusa and Local Drug Store. As well as Blip Fest 08 Performer, Singapore's Chiptune superstar Ikuma. There is also a whole bunch of visual art, fashion and heaps more performers.

Let me know if your going or find some super cheap flights and I just might join you.

Shameless Self-Promotion, Again...

Hey guys and gals,
This is one of many upcoming shows that I am playing. However, this is the one that I am trying to push, because it is going to be a blast. I'm playing before two of Sydney's best prog offerings for a good friends public birthday bash. Make the effort for this one.

Entry is supposed to be 8-10 bucks... however if you hit me through myspace, I will do tickets for $5.

Artist list update

I just updated the artist list again, find it here.

Feel free to drop a comment if there is anyone we are missing.

Sunday, September 7, 2008

Little-Scale: Versus The Nation (Volume 2)

1. Synesthesia by Raptorface
2. Entering The Trapdoor by Astro Zombies
3. Zombie Face Eaters by Dot.AY
4. Sunny Days by Jacko

This is a remix EP of some Australian chip music. The audio of each original track was used as the only sound source material. This release is licensed under the Attribution-Noncommercial-Share Alike 2.5 Generic Creative Commons license.You may also be interested in little-scale Versus the Nation (Volume 1).

Download it here (16.5MB).

Wednesday, September 3, 2008

Twenty Minutes With Derris-Kharlan

Tom says (6:51 PM):
Hello Nathan! How are you?

Nathan says (6:51 PM):
good man, yourself?

Tom says (6:52 PM):
Yeah, I am great.
Now, some people might know you better as the young Melbourne based chiptuner Derris-Kharlan. What is the process you use to create your music?

Nathan says (6:54 PM):
Hmm that's pretty broad, for starters I use the program FL Studio with various VST plug-ins such as magical8bit, peach, triforce etc. As far as actual songwriting goes I usually start with a basic chord progression, and build melodies on top of that. Although the order in which i do things often changes. For example sometimes i might start with the drums. But basically I just go with whatever sounds good to me.

Tom says (6:56 PM):
That seems like a logical way of doing it! Who would you say your biggest influences are?

Nathan says (6:57 PM):
well for starters, Justin; ie Raptorface, is the person who really got me started making this kind of music. But other artists like Disasterpeace and Alex Mauer make music that i really admire.

Tom says (6:59 PM):
I have often wondered who it was out of you two that 'found' it first. They are some solid inspiration. I also understand that Disasterpeace is a fan of your music. Is it true that he asked you to release some material through his iiMusic label? Just a rumour I heard...

Nathan says (7:01 PM):
hahaha. Well I Don't think hes a "fan" by any measure, he did approach me and suggest that i send a demo in to iiMusic for it to be released on that label. we are also doing a collab of sorts at the moment which is coming along nicely. i plan to release on ii, but it really depends on whether or not i can bring my tracks to the high standard required.

Tom says (7:02 PM):
Wow! A collab, dude, that is pretty big news. Anything more you can spill on that?

Nathan says (7:06 PM):
not really, its just a song atm, and it will probably be release under "Disastertron", his generic "collab artist name".

Tom says (7:09 PM):
Well, I look forward to hearing that. How can people find out more about you and your music? Do you have any links you can share?

Nathan says (7:11 PM):
Well I've basically only got a myspace and an 8bc profile. I have a but it seems to have already been claimed by someone.

Tom says (7:13 PM):
Well thanks Nathan, I look forward to hearing more from you.

Nathan says (7:13 PM):
No problem man. Thank you

Raptorface: Orbital

Well! Another bangin' chip release from an Australian. Raptorface, one of Melbourne's twin teen producers has put together (from what I can tell) his first 'release' and seriously, it is killer. That is all the review you are going to get, just download this six track epic!

1. Orbital
2. Cerberus
3. Cherry Blossom
4. Perfect Blue
5. Heartless
6. Scarlet

Click here to download.

To download some of his older material click here.

Friday, August 22, 2008

DMGMITE-01: The Australian Compilation

Track listing:
01. The LOLstralians - Advance LOLstralia, 'n That
02. Raptorface - Scarlet
03. little-scale - Antarctica
04. Ten Thousand Free Men & Their Families - Trains (Part I, Part II & Reprise)
05. Astro Zombies - Sky Lord (Part 2)
06. Derris-Kharlan - Veracity
07. Dot.AY - Qrist
08. Jacko - Training Blues

'Nuff said. Download it here!

Monday, August 18, 2008

Reformat the Planet! Watch for Free, THIS WEEK ONLY!

Anyone anywhere with even a vague interest in Chiptune music, visuals or culture should watch this documentary. Watch it here Then send all your love and adoration to the filmakers responsible for this amazing piece of chipmusic history.

This is only available for this week and who knows how long before the DVD is released so make sure you watch it right now!

Monday, August 11, 2008

Dot.AY playing in a band!

To launch The Lifted Brow magazine's 3rd volume there will be a music show on Saturday 16th of August, at The Troubadour with some of Brisbane's finest indie acts and some chiptunes. The Lifted Brow is an independent journal of letters, arts, and sciences. It's helped establish artists like Joel Saunders, Thomas Benjamin Guerney, Ben Constantine, and Michaela McGuire; and attracted artists like Neil Gaiman, Tao Lin, Anna Krien, and Mgmt.

Dot.AY will be performing some of his own songs as well as participating as a member of Joel Saunder's band Crazy Hearse. Joel Saunder's has also recently acquired the fairly new PAL tuned version of Cynthcart, so there will be some fat C64 drones amongst gameboy beeps, live guitar and drums and lots of granular synthesis. Keep an eye out for more Dot.AY Vs. Joel Saunders remixes and collaborations in the near future. In related Dot.AY news if you are in Brisbane this week also head along to Troubadour Friday 15th for the release of Brisbane music compilation Stranded, in which Dot.AY and Joel Saunders both have tracks.

Sunday, August 10, 2008

13th Aug: Sydney

Not all Game Boy stuff sure, but there are only so many of us!

Every wednesday night club 'consolador de dos caras' will be changing the lyrics of that easybeats classic as
midweek becomes the minds principal night of longing.

The front room is a restaurant again so the entrance is around the side on edgar lane.

In the back room we'll have 3 live acts every week for a nominal charge (usually $5 but may vary depending on touring acts). We open at 8pm and live acts in the back are between 9pm and 11:30 however the club is licensed til 6am so please feel free to stay on drink or dance to whichever dj is still playing. Also the DIY markets will still be on just on a smaller scale. Feel free to bring along your wares for sale .

@ la Campana, 53-55 liverpool st, the spanish 1/4, Sydney.

Lineup for AUG 13:

Emergency! Emergency!
(Game Boy, harshnoise/scenepop, with screamed vocals about nothing much at all. Fucking amazing showman, and sexy as fucking anything. Girls and guys alike, don't miss this.)

Simo Soo
(Bedroom/lap-pop trash, clipcore. Simo Soo usually plays in a band called Call The Medic, Call The Nurse!! He also features in Please Don't Whisper It's Rude.)

Ten Thousand Free Men & Their Families
(Plays this event because there is nobody else in Sydney playing Gameboys and that was what this show was meant to be about! Kinda sad that he has to play a full set at an event he org'd. What a wanker. Expect violence. Kicking. Something to break. Oh, and hard house renditions of popular old songs played with no more than a game boy)

Mickey Gloss
(Mickey Gloss is a two-piece minimalist-maximalist band, comprised of guitarist slash vocalist Daniel Noort and percussionist Kurt Bugden. They mix diffidence with violence and add some psych-silliness to the concotion. Clouds, mud, grenades.)

DJing: Przewalskis Horse
(spinning the classics. last week month he rocked some shit that caved heads and exploded ears. Expect inappropriate use of loop functions and probably some kaos pad action, fucking up the tracks you 8bit wankers worked long and hard to make sound good.)

Tuesday, July 22, 2008

CAG: Corpulence

CAG flies under the radar and seems willing to do so. His music does no such thing however. He has a unique and recognisable sound, with hypnotic loops and few elements in his works. Somehow he makes things seem uncluttered. His melodies are infectious without leaving the foul taste of "s00per happy shit-tune" in your mouth.

This album is going for the bargain price of free to download, so get on it.

Also, if you head to his myspace page you will find a number of other releases that should not be overlooked. You will also note some awesome pixel art, which he is also responsible for.

Monday, July 21, 2008

Little-Scale: Versus The Nation

He doesn't stop releasing music!

1. Wraawr! by TTFM&TF
2. Growing Monsterz in teh Sewerz by 0xFFender
3. Amphitra by Derris-Kharlan
4. Walrus Tears by Cid and Celsius

This is a remix EP of some Australian chip music. The audio of each original track was used as source material. This release is licensed under the Attribution-Noncommercial-Share Alike 2.5 Generic Creative Commons license.

Seb has done it again, done something I never saw coming. The atmosphere he has created on this release gives back the IDM feel to chiptunes. He has slowed down the tempos and upped the threshold on the chip-as-a-medium-and-not-a-genre scale. I just don't have the words. Download this now people. As a note, the original songs can be found on artists' respective 8bc pages, links were provided above.

Download it here.
View his blog post here.

Friday, July 18, 2008

"Reformat the Planet" Premieres Internationally in Melbourne

I have just been informed that the 2PlayerProductions film "Reformat The Planet" has been accepted into the Melbourne International Film Festival! It will be screening at 9:30 PM on Monday, July 28th at "Kino". This will be the overseas premier of "Reformat The Planet" and we should consider ourselves blessed! First we had Marcin's 8bit in Melbourne, then Glomag in Sydney for This Spartan Life, now this! The Australian scene is being blessed from the get-go.

"Few people would consider an original Nintendo or Gameboy console as a musical instrument, but for an emerging culture these are the tools for producing something unlike anything heard before. Called ‘ChipTunes', this inventive spin on electronic music takes grainy beats and 8-bit samples to create a retro-futuristic sound, equally at home in 80s sci-fi as on the dance floor. Paul Owens' documentary introduces us to the major players in the ChipTunes movement, focusing primarily on the New York scene and covering Manhattan's Blip Festival, where the world's best 8-bit artists get to strut their stuff."

Click here to read more about the film on the MIFF website and to buy tickets!
Click here to view the "Reformat The Planet" trailer.
Click here for the MIFF homepage.

Love Always,

Sunday, July 13, 2008

Little-Scale releases .SAV for Red, Yellow and Orange

In an earlier post I wrote about Little-Scale's latest releases, including "Red, Yellow and Orange". This release has been given much praise within the 8-bit community, particularly on 8bitcollective. Not only is this release free for download, but now Seb has also released the LSDJ save file for the three songs!

What an awesome opportunity to learn about LSDJ functions! To open this file on your computer, you will need to first, download the .SAV from here. Then, download either the demo of LSDJ from the official Little Sound DJ website or go nuts and buy the full version, which we here at Game Boy Australia happily reccommend. Then, create a new folder on your computer and place the LSDJ ROM inside it, then add the .SAV and rename it to have the same name as the ROM file. Then open the ROM with your favorite emulator (if you do not have one try VisualBoyAdvance) and select "Open Save File"...

Remember, this is a tool for learning, don't be lame and release his music as your own. I am sure Seb would allow people to remix his tracks, but remember to ask for permission and credit him if it is given the okay to release.

Finally, thanks for being so awesome, Seb. You are putting Australia on the map in the world of chip. People of Australia, enjoy his work.


Saturday, July 5, 2008

G8/\ teh P\0><0P\zz5!!!1!one

A State of Emergency!

All I can think about when it comes to Australian Chip music these days is Sydney's one man noise onslaught Emergency! Emergency! (aka Stephen J Mitchell). I recently went to see him in Brisbane for the third time when he was supporting indie-guitar-noise band Stature:Statue. The crowd was all there to see guitar bands and so were quiet taken aback by Stephen's setup of Laptop, Microkorg, Loop-Pedal and Game Boy...and he relished in it. The more confused the crowd got the more frequently the beat would change into a mash of noise and screams. I enjoyed the hell out of it and even though it isn't strictly Chiptune music who cares? Emergency!Emergency! is everything bands like Crystal Castles should be, the Game Boy supplies one shot samples from games like Batman and Kirby in a way that it sounds like they were made for the song. The thing that makes all this exciting is Stephen is very interested in the Chiptune scene and will very soon be hooked up with his own Game Boy music cartridges (courtesy of 10k/Tom) so he can incorporate more original Game Boy sounds into his songs. In my eyes Emergency! Emergency! is the perfect cross over to pull Chiptunes into broader national exposure within Australia. So please check out his music page and buy the debut EP and keep an eye on the remix page for individual remixes by Tom and I...


I'm playing on the 12 July 2008. Come.

Will post details here when I hear them...

Where: Town & Country Hotel, St. Peters: Corner of Campbell Rd and Unwins Bridge Rd. Sydney, New South Wales AU.
Cost: Free.
The Rest: It’s a pretty small venue, low key sorta show but should be a few people there. Get there at 8 to see everyone play! The nights lineup in order playing first to last (and with myspace links): The Medicated, Ten Thousand Free Men & Their Families (me), Noogat.

Love (again),

New Releases from Little-Scale & 0xFFender

Little-Scale : 'When Dinosaurs Roamed The Earth'
"When Dinosaurs Roamed The Earth is based almost entirely on portions of a live Sega Master System chipmusic set that was performed in Sydney in June 2008." It is amazing to hear this Seb's SMS Midi device in action.
Click here to download it now.

Little-Scale : 'Red, Yellow and Orange'
This release is a set of three tracks Seb wrote for a gig at our favorite Adelaide venue - The Deli. The release is only a single mp3 file, and it flows amazingly. Seb describes it as "some straightforward, laid back Game Boy music - nothing more, nothing less."
Click here to download it now.

0xFFender : 'GBIsland'
If you want to hear someone mess with the sounds a Game Boy can make, listen to this is all I can say. This kid looks hard to find the glitches and exploits them until your ears explode. He is young and is always the centre of a flamewar on 8bc, the crazy kid - these are but two valid reasons to check his music out! (ha!) I feel that his online personality and his songwriting style rubbing people the wrong way is no coincidence - I am pretty sure he is in it for the lolz.
Click here for a link to a download page.

I promise Alex is writing something for this blog soon. He has just been a busy little bee.

Until next time,

Friday, June 27, 2008

Game Boy Australia Presents (Wed 2nd of July)

After the last show with Glomag in Sydney, Game Boy Australia was offered a monthly slot at the venue. Obviously Alex won't be able to make it every month, but he will be there in spirit. The first Wednesday of every month will now present one or more 8bit artists/DJs for your listening pleasure.

Next month: Divide By Zero and Przewalskis Horse play live and 10k (me) will be sitting 'behind the decks'. Expect some fresh Game Boy noise jams and my favorite 8bit tunes to be dropped.

As alway 'Club Consolador De Dos Caras', can be found at la Campana, 53-55 liverpool st, 'The Spanish 1/4', Sydney. Thanks to DualpLOVER for hosting this event.

Love always,

Friday, June 20, 2008

Happy Snaps

(Clockwise from top left: Dot.AY, Glomag, Przewalskis Horse, Little-Scale)

These are some of the shots I took at "We Got Game(Boyz)", with no less than my yellow Game Boy Camera. It was a great night and we were offered a monthly slot with the venue. Keep checking back here so you know when it kicks off! We would love to see you every month in Sydney!


Thursday, June 12, 2008


Come along and witness the most badass show Sydney has seen in a long while. This Wednesday night, the 18th of june, at 'Club Consolador De Dos Caras', which can be found at la Campana, 53-55 liverpool st, the spanish 1/4, Sydney.

Front room: (free)
Przewalski's Horse (NSW)
Ten Thousand Free Men & Their Families (NSW)
Little-Scale (SA)
Dot.AY (QLD)
Glomag (USf*ckingA)

Back room: (paid)
Alps of the world
Tired Hands

Obviously, we found out that Glomag was in the country, and knocked this up pretty quick. Maybe we'll get flyers out next time. But c'mon... GLOMAG!!! More info about the whole night can be found here. More on Glomag here & here.


Wednesday, June 11, 2008

Astr0 Z0mbies: This Dark Paradise EP

This Dark Paradise is from what I can tell, the first EP from Astr0 Z0mbies, aka Darcy, the creator of Chain Chomp Records. For the most part this EP feels like you should be playing Pokemon or Zelda. The EP sports melodies that are as pure and innocent as they are memorable. I feel that Darcy has aimed for a video game soundtrack style EP, with the song titles to match. If this is indeed what he set his sights on he succeeded.

To download "This Dark Paradise" click here.
To visit the Astr0 Z0mbies Myspace click here.


Maddest Kings Alive: Gertrudes Melb, Vic.

Catch Maddest Kings Alive at Gertrudes in Melbourne on Friday the 13th of June 2008.

(Quoted from hey there, i am playing a show utilising heavy use of video game samples, gbas running livelooper and psps running gba emulators. come czech out the eight bit electronique stylez. it's a show supporting a friend from perth who is on a national tour. it's at gertrudes on gertrude st, fitzroy. starts at 8ish.

Sunday, June 8, 2008

I was just online when...

We hit the big 1000!
I hope there are many more to come.
Thanks to all those that have checked us out so far.


Thursday, May 22, 2008

Chain Chomp Records

I received an email from Darcy Connor that caught me quite off guard. "I run Chain Chomp Records (Net-Label), I'm pretty sure it is the only Australian chiptune label. Game Music 4 All said it would be a good idea if I asked you guys to rep me on" This made me grin for two reasons, one, Game Music 4 All gives a shit about us, and two, there is finally an Australian netlabel that is pure and 8-bit.

I asked for a little more information. "Well, we started just over a month ago and have 8 bands signed. All up we have had about 10 bands. We have currently only released one Album / EP, but we should have released a few more with a couple of weeks, With the second Astro Zombies / Owencakes! split, When have spoken to Luperio and will probably release his album as well. And Chiptune David's EP shouldn't be to far away. So far we only have 2 Australian bands (being Australian based) we wish to gradually increase that number. Thanks to we have been able to find a lot more Australian bands, but we have yet to chat to them. We hope Chain Chomp Records is giving smaller chiptune / 8-bit bands a chance to be heard. We are the only Australian chiptune [only] label as of yet."

Check out a local Chain Chomp Records store near you. While you're there, you may also like to pick up a copy of an Astro Zombies record.


Thursday, May 15, 2008

Game Boy Australia featured on GameSetWatch

Alex and I were lucky enough to be featured in a column on GameSetWatch written by our new friend (I hope) Drew.

[Jump Button is a bi-weekly column by Drew Taylor, written specially for GameSetWatch, that focuses on the art and substance of video game culture. This week – the second in a series of interviews that explores Australia's emerging 8-bit music scene.]

The article can be found here, and please do read it. His previous columns including one about DJ TR!P might also interest you.

Thanks again Drew for not making me sound like a total wanker. It is a hard task at the best of times. I can only imagine the amount of sarcasm you had to sift through to find some usable quotes.


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